#include "FirePrimary.h"
#include "../../../SGD_Wrappers/CSGD_Direct3D.h"

CFirePrimary::CFirePrimary(void)
{
	this->SetDamage(20);
}


CFirePrimary::~CFirePrimary(void)
{

}

void CFirePrimary::Render()
{
	CSGD_Direct3D::GetInstance()->DrawRect( GetRect(), 255, 0, 0 );
}
void CFirePrimary::Update(float fElapsedTime)
{
	CBullet::Update(fElapsedTime);
}
bool CFirePrimary::CheckCollision(IEntity* pOther)
{
	return CBullet::CheckCollision(pOther);
}
